ILLINOIS LEARNING STANDARDS

Technology Component of Each Area


ENGLISH LANGUAGE ARTS

USING TECHNOLOGY
Use appropriate instruments, electronic equipment, computers and networks to access information, process ideas and communicate results.

Computers and telecommunications have become basic means for creating messages and relaying information. In offices and homes, people write using word processors. Audio and visual media are used for both creative and practical forms of communication. The use of on-line services is now commonplace among researchers, authors, farmers and auto mechanics. Skilled use of these technologies provides students with necessary opportunities to search and process information, be in touch with experts, prepare documents, and learn and communicate in new, more effective ways.


MATHEMATICS

USING TECHNOLOGY
Use appropriate instruments, electronic equipment, computers and networks to access information, process ideas and communicate results.

Technology provides a means to carry out operations with speed and accuracy; to display, store and retrieve information and results; and to explore and extend knowledge. The technology of paper and pencil is appropriate in many mathematical situations. In many other situations, calculators or computers are required to find answers or create images. Specialized technology may be required to make measurements, determine results or create images. Students must be able to use the technology of calculators and computers including spreadsheets, dynamical geometry systems, computer algebra systems, and data analysis and graphing software to represent information, form conjectures, solve problems and communicate results.


SCIENCE

USING TECHNOLOGY
Use appropriate instruments, electronic equipment, computers and networks to access information, process ideas and communicate results.

Technology is invented and improved by the use of scientific principles. In turn, scientists depend on technology in performing experiments, analyzing data and communicating the results. Science students learn to use a range of technologies: instruments, computer hardware and software, on-line services and equipment, primary source data and images, and communication networks. They learn how technology, in turn, is the result of a scientific design process that includes continual refinements and improvements.


SOCIAL SCIENCE

USING TECHNOLOGY
Use appropriate instruments, electronic equipment, computers and networks to access information, process ideas and communicate results.

Technology today provides a channel through which students can gather knowledge of the past, search information about today and make hypotheses regarding the future. This technology includes databases, computer programs, on-line services and interactive telecommunications. It allows students to gather and process data from a variety of sources, from archives in the Library of Congress to historical art works from around the world. Students can share ideas and information not only with their classmates, but with a "virtual classroom" of students from across the world—social science in action.


PHYSICAL DEVELOPMENT AND HEALTH

USING TECHNOLOGY
Use appropriate instruments, electronic equipment, computers and networks to access information, process ideas and communicate results.

Students monitor fitness and analyze movement skills with monitoring instruments, video and computer software. These tools allow students to keep records, graph progress, create simulations and compare performance to national statistics. On-line services provide added information about health issues and fitness. Technology provides students with tools comparable to those used in the professional fitness and health fields.


FINE ARTS

USING TECHNOLOGY
Use appropriate instruments, electronic equipment, computers and networks to access information, process ideas and communicate results.

Computers, synthesizers, film and video provide opportunities to create and record sound composition, animated images, montages and other works. These experiences can lead to careers in areas such as music, graphic arts, video and film production, scene design and choreography. Technology (CD-ROM, slides, film, video, on-line services) also can link the classroom with the work of renowned artists and performers.


FOREIGN LANGUAGES

USING TECHNOLOGY
Use appropriate instruments, electronic equipment, computers and networks to access information, process ideas and communicate results.

Students of foreign languages benefit from access to a wide range of technology helpful in locating primary sources in the target language and interacting directly with native speakers. Students reinforce their knowledge of software, technical skills and vocabulary as they use this technology both within and beyond the foreign language classroom. The use of technology in the foreign language curriculum adds a powerful tool for lifelong learning, advanced research, recreational activities and understanding of global issues.


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